AI Insights · Timothy · October 2024
Top 5 Boxing Games in South America Q3 2024: Unified Platform Performance
Explore the Q3 2024 performance of the top boxing games apps in South America, showcasing trends in downloads, revenue, and active users across a unified platform.
In the third quarter of 2024, the performance of the top boxing game apps on a unified platform in South America demonstrated varied trends in downloads, revenue, and active users. According to data from Sensor Tower, these metrics provide a glimpse into the popularity and financial success of these games.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES showed a dynamic trend in weekly downloads, with a peak at 85.9K in the week of August 19. Revenue followed a fluctuating pattern, reaching a high of approximately $205 in late July before dipping and recovering slightly towards the end of September. The game's weekly active users saw a rise and fall, peaking at 192.1K in mid-August.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS experienced a consistent download rate, with numbers hovering around 50K weekly. Revenue displayed a similar steady pattern, with a notable peak of $264 in early July. Active users remained robust, peaking at 82.9K in late July before declining towards the end of the quarter.
Arm Wrestling Master by GOODROID,Inc. had a notable increase in weekly downloads, culminating at 38.6K by late September. Despite not generating revenue, the game maintained a strong active user base, peaking at 198.2K at the start of the quarter and stabilizing around 185.6K by the end.
Punchy Race: Run & Fight Game also from CASUAL AZUR GAMES displayed varied download trends, with a high of 53.3K in late July, followed by fluctuations throughout the quarter. Active user numbers started strong, peaking at 134K in late July, before experiencing a downward trend towards the end of the quarter.
Real Boxing 2 by Vivid Games S.A. maintained a steady download rate, culminating in a peak of 32.7K by the end of September. The app's revenue peaked at $478 in early July, showing resilience throughout the quarter. Its active user base remained stable, peaking at 55.7K in early August and ending the quarter at 52.7K.
For more insights into app performance and market trends, visit Sensor Tower.